Monday, May 25, 2020
For thousands of years, drugs have been used in some way, form, or fashion. Drugs have not always been the way that we know them to be today, but people have been creative and have used what has been made available to them to use drugs, whether they knew it or not. Most of these early drug-users either used out of tradition and a ritualistic culture or because there was a need for some type of healing. The drug and stimulant, cocaine, is extracted from the coca plant. This plant is native to South America and has been used for thousands of years. It was first used out of both tradition and for healing. Ancient South Americans used first used this drug because it was a part of their culture and also because of some of the plantÃ¢â¬â¢s discoveredÃ¢â¬ ¦show more contentÃ¢â¬ ¦The goal of this study was to find the acute effects of regular cocaine users who take different doses. The results of this study varied. The subjects who were given the 10 milligrams intravenously showed no cha nges different from the placebo, but the ones who were given 25 milligrams intravenously showed physiological effects in their blood pressure (1977). The subjects who were given 100 milligrams intranasally had the same physiological effects as those given 25 milligrams, but the effects were to a higher degree. On the heart, long-term cocaine use has a few of the same effects as short-term use, but oftentimes the effects become more extreme. Kloner et al. (1992) conducted their study and found that those who use cocaine long-term will experience some of the same problems that acute users experience, but could have more extreme problems like atherosclerosis, the hardening or clogging of blood vessels or arteries. No matter how you take cocaine and no matter if you use short-term or long-term, there will almost always be negative effects on the heart and the cardiovascular system. Though cocaine can provide some aid as it pertains to medicine, it more commonly produces negative effects. In the late 1800s, Basil von Arep conducted aShow MoreRelatedDrugs And Its Effects On Society932 Words Ã |Ã 4 PagesDrug use in America has affected society as a whole since the 1970Ã¢â¬â¢s, when drugs such as cocaine and other narcotics became relatively easy for user to purchase in amount unheard of prior. No matter what the choice of drug a user is addicted to, the effects of drug abuse has the same outcome; to include addiction, depression, and criminal activity which affects everybody in society from small children to an adults. Kids today are subject to be exposed to illicit drugs any day of the week. WhetherRead MoreDrugs And Its Effects On Society1462 Words Ã |Ã 6 PagesIntroduction Certain drugs have become very popular among teens at dance clubs, parties, raves, and other crowded social gatherings. These drugs are known as Ã¢â¬Å"club drugsÃ¢â¬ . The most commonly used substances amongst teens are MDMA (ecstasy, or molly), GHB, and Methamphetamine (meth). The effects of these different drugs vary. Stimulant drugs such as ecstasy and meth affects the hormone in your body, known as serotonin; which controls sleep cycles and the feeling of happiness. Teens often mix ecstasyRead MoreDrugs And Its Effects On Society955 Words Ã |Ã 4 PagesDrugs are as defined by the dictionary as a medicine or other substance which has a physiological effect when ingested or otherwise introduced into the body this means that everything from coffee to alcohol can be considered a drug. Drugs have been made and used by people since 5000 B.C by the Sumerians. They have had both a positive and negative impact on society, they can help us get over a sickness within a couple of days, however drugs have also been used as a way to get high. Using drugs, noRead MoreDrugs And Its Effect On Society1645 Words Ã |Ã 7 PagesThe official definition of drugs is a substance which has a physiological effect when introduced to the body. Drugs have been a part of human culture since the beginning of recorded history. People have use drugs for all sorts of reasons whether it is for a religious mind altering ritual, to save someoneÃ¢â¬â¢s life or just to make themselves feel better, and they are still widely prevalent in todayÃ¢â¬â¢s culture. We all know someone who currently partakes in drugs whether they choose to share that informationRead MoreThe Effects Of Drugs And Its Effects On Society1670 Words Ã |Ã 7 PagesMany people donÃ¢â¬â¢t consider the real effects of drugs when they are about to use it. In todayÃ¢â¬â¢s society, there are various types of drugs or substances that are either on the legal or illegal side. Just because a substance is legal does not ma ke it beneficial and vice versa. The main categories of drugs are stimulants, depressants, and hallucinogens. The drug category that I would like to focus on is stimulants. The most heavily and frequently used stimulant, which is caffeine. Never does it crossRead MoreThe Effects Of Drugs And Its Effects On Society1221 Words Ã |Ã 5 Pages Now, there are lots of teenagers all over the world /use drug. And it /becomes a very normal thing in social. Why /the teenagers want to use drug? Drugs/ blur memory, causing blank spots. When a person tries to get information through this cloudy mess, he canÃ¢â¬â¢t do it. Drugs make a person feel slow or stupid and cause him to have failures in life. And as he has more failures and life gets harder, he wants more drugs to help him deal with the problem. There are two very important reasonsRead MoreDrugs And Its Effects On Society1869 Words Ã |Ã 8 Pageshistory, the use of drugs, both for recreational and medical purposes, has had a profound impact on society that is still prevalent in todayÃ¢â¬â¢s society. After the end of the Second World War, the pharmaceutical industry was booming and drugs became this tool that could solve all of humanÃ¢â¬â¢s problems. Many companies invested in this area which led to many breakthroughs for cures; however, during this time period, another branched stemmed from all of this glory of drugs. The 1960s drug culture was a majorRead MoreDrugs And Its Effects On Society893 Words Ã |Ã 4 PagesDrugs are everywhere. There are many reasons why people turn to drugs, such as peer pressure, depression, and etc. Using drugs is a choice that many people decide to do. Drugs can get prescribed by people such as doctors and psychiatrists and those drugs can be used to help cure the body. Even with those prescribed drugs some like to abuse them, which can have a negative effect on our bodies and can lead to many different things. Things such as possibly going to jail, losing your job , ruin relationshipsRead MoreDrugs And Its Effects On Society1468 Words Ã |Ã 6 PagesMethamphetamine, a drug that for years has been sweeping our nation and claiming countless lives. Why are people turning to this drug knowing what it can and will do to you? This drugs affects so many lives around the world, even those who choose to not do it. I, myself, have been affected by this drug. Throughout all my teen years I watched own my mother fall to this awful addiction. This drug will completely rip lives apart, destroy families, and ultimately murder its user. I was lucky, in a wayRead MoreDrugs And Its Effects On Society1736 Words Ã |Ã 7 Pagesforever or go away through therapy and treatment. For some people their escape is through drugs. They obtain this bad habit because drugs allows them to forget everything negative. Some people choose to use drugs because of household situations. Others choose drugs because they feel pressure from friends. There are also some that want t o get away from a painful reality. According to Maria Salinas (2012), Ã¢â¬Å"Drugs are chemicals. They work in the brain by tapping into the brainÃ¢â¬â¢s communication system and
Thursday, May 14, 2020
The No Child Left Behind act of 2001 Control of the public education system has been left to the State for most of the countryÃ¢â¬â¢s history, it was not until the 1950Ã¢â¬â¢s that the federal government played a role in categorical programs, but the national government refrained from involvement in academics until the 90Ã¢â¬â¢s. Three days after taking up his position in office, George Bush announced his plan for the No Child Left Behind act (NCLB) which was a consolidated reform of the 1962 Elementary and Secondary Education Act or ESEA (McGuinn, p. 1). ESEA focused on providing resources for the underprivileged students, whereas the NCLB act focuses on all students in public schools. On January 8, 2002, the No Child Left Behind act was enacted. TheÃ¢â¬ ¦show more contentÃ¢â¬ ¦The NCLB act of 2001 may have flaws, but the ideas behind the act, if properly upheld by the State, can be a successful part in a decent public education. According to Section 1001 of Public Law 107, Ã¢â¬ËÃ¢â¬ËThe purpose of this title is to ensure that all children have a fair, equal, and significant opportunity to obtain a high-quality education and reach, at a minimum, proficiency on challenging State academic achievement standards and state academic assessments.Ã¢â¬ The NCLB act sought to create a structure that all States could base their public education system off of. This structure included the confirmation that all the public schools teaching materials, including teachers, were challenging students in a way that could be measured. Also, calling for an evaluation of the achievement gap between high and low performing children, especially between the disadvantaged students and their more advantaged peers, would be necessary so that schools could use the acts resources to eventually close the gap. This act allows States to set a standard based on obligations given and requires them to accomplish those standards. NCLB holds schools, local education agencies, and States accountable for academic achievement for all public schools, this also means that they will be responsible for improving schools that do not meet the educational standards set by that State. The act requires there be a flexible budget set aside for the needed improvements, specifically to aid the needs ofShow MoreRelatedThe No Child Left Behind Act Of 20011403 Words Ã |Ã 6 Pagesnumber of interesting topics in this Political Science 2 class session of the Fall 2016 semester. A few that stood out to me, personally, were the topics of laissez-faire economics, separate-but-equal issues, and the viewpoints of the No Child Left Behind Act of 2001. From the tenth edition of the course book We the People, Texas Ed. by Benjamin Ginsberg and Unit 2 of the lecture; a policy developed by the efforts of the late philosopher and economist, Adam Smith, laissez-faire economics essentiallyRead MoreNo Child Left Behind Act Of 20011019 Words Ã |Ã 5 PagesNo Child Left Behind- Is It Working Veolia White English 1302 Professor: Sandy Jordan February 27, 2015 The No Child Left Behind Act of 2001, signed into law by President Bush on Jan 8, 2002, was a reauthorization of the Elementary and Secondary Education act, which included Title 1, the governmentÃ¢â¬â¢s flagship aid program for disadvantage students. Many educators were excited about NCLB when it was first signed into law. Test scores were improving. The test scores of minority students have improvedRead MoreThe No Child Left Behind Act of 2001617 Words Ã |Ã 3 PagesThe No Child Left Behind Act of 2001 was drafted and passed to inject a rigid standard-based education system in the United States. It was signed into law by President Bush, and represents a gross, unwarranted, and unsubstantiated encroachment of the federal government into education. According to the State of New Jersey Department of Education (2010), the No Child Left Behind Act contains the most sweeping changes to the Elementary and Secondary Education Act (ESEA) since it was enacted in 1965Read MoreThe No Child Left Behind Act 2001880 Words Ã |Ã 4 PagesThe Intent of the No Child Left Behind Act 2001 The No Child Left Behind (NCLB) Act aim was to ensure all children receive fair and equal access to a high-quality education. It aims was to establish common standards that bridge the achievement gaps between students with disabilities, disadvantaged Ã¢â¬â high-and-low performing students and ethnic minority, and more advantaged studentsÃ¢â¬â non-minority students in reading, math, and science by the year 2014 (Angervil, 2015). It had a strong emphasis on statesRead MoreThe No Child Left Behind Act Of 20011452 Words Ã |Ã 6 Pages I. Introduction As stated by the U.S Department of Education the No Child Left Behind Act of 2001 (NCLB) is the most recent iteration of the Elementary and Secondary Education Act of 1965 (ESEA), the major federal law authorizing federal spending on programs to support K-12 schooling. The act requires states to implement statewide accountability systems covering all public schools and students (Clarke 2003). These systems must be based on challenging state A former teacher, PresidentRead MoreThe No Child Left Behind Act Of 20012046 Words Ã |Ã 9 PagesThe no Child left behind act of 2001 has had a major impact on students, teachers, and our culture as a whole. When the NCLB act was passed in Congress and signed into law by President Bush, it was so that we would have increased accountability for schools and teachers, improving test scores, and help schools get the support and backing of the federal government so that no more children would slip through the cracks of the educational system. The quality of education was a major issue in 2001 whichRead MoreThe No Child Left Behind Act Of 2001893 Words Ã |Ã 4 PagesAssessment has drawn much attention, especially since the implementation of the No Child Left Behind Act of 2001 (NCLB) reauthorization of the Elementary and Secondary Education Act of 1965 (ESES). It is not that assessment is new to education but that the stakes of assessment has risen to a new level. It is apparent that testing is now viewed in a much different way by the public, schools and all stakeholders of schools than in the past. Over time, testing has developed roles of providing a gradeRead MoreThe No Child Left Behind Act Of 2001 ( Nclb )1227 Words Ã |Ã 5 PagesThe No Child Left Behind Act of 2001 (NCLB) is a United States Act of Congress that is a reauthorization of the Elementary and Secondary Education Act, which included Title I, the government s flagship aid program for disadvantaged students. No Child Left behind was enacted with the in tent to become a government aid program for disadvantaged students, and eventually raise the general education standards for the United States. This act was created with the idea to Ã¢â¬Å"close the achievement gap withRead MoreThe No Child Left Behind Act Of 2001 ( Nclb )1007 Words Ã |Ã 5 Pagesmost controversial law enacted by President George W. Bush is the No Child Left behind Act of 2001 (NCLB). This is a landmark educational reform designed to improve student achievement and drastically change the culture of AmericanÃ¢â¬â¢s schools. In fact, President Bush describes the law as the Ã¢â¬Å"cornerstone of his administration.Ã¢â¬ Because children are our future, President Bush wanted to ensure our neediest children were not left behind. This paper will discuss pros, cons, and impact on students, teachersRead MoreNo Child Left Behind Act Of 2001 ( Esea )1101 Words Ã |Ã 5 PagesEducation Act of 1965 (ESEA) as an extension of his Ã¢â¬Å"War on PovertyÃ¢â¬ plan. ESEA fu nded primary and secondary education, encouraged equal access to schooling, established lofty standards and accountability - all done with the intention of closing the achievement gap between students, especially the gap between those from impoverished backgrounds and those from the middle-class. Authorized again under President George W. Bush, the ESEA was given a new title, the Ã¢â¬Å"No Child Left Behind Act of 2001 (NCLB)
Wednesday, May 6, 2020
While ski slopes may appear at first glance to be nothing more than a bunch of paths cut out of a side of a mountain. These trails have in fact, an impact outdoor aesthetics, the environment, the climate, and local/global economies. These paths or ski areas are all affected by good and bad design. I will focus specifically on how does modernism affect ski resort design? Abstract Climate change is a very real and it affects the entire globe. At risk are the polar ice caps, which are melting at an alarming rate. Our oceans are rising and the mountain glaciers are receding in length every year. Humans are destroying the planet at an alarming rate. Ski resorts, areas and mountain towns depend on a stable snow pack every year. To looseÃ¢â¬ ¦show more contentÃ¢â¬ ¦Park designers like Jensen did not have the same ideals such as Olmsted. It seemed as if many of the contemporary designers were displaying insensitivity to the environment all the while trying to harmonize utilitarian needs. Ã¢â¬Å" Once broad park vistas, were interrupted with fencing to restrain errant baseballs, protect the young, and to serve as a barrier to intruding dogs.Ã¢â¬ (1) Many Americans are working towards the betterment of America. One of the ways Americans contributed to the betterment of America was through gardens. The victory garden, used for growing food in private residences and public parks as a way of showing independence in a tough economic time. With this same vision, some people created bigger parks to showcase our strength as a nation. The American government was investing in democracy buy setting aside parks for its people such as, Carlsbad Caverns National Park, Isle Royale National Park, Everglades National Park, Big Bend National park and Olympic National Park. During the growing years after the depression, war was ravaging in Europe. Hitler was decimating entire cultures and leveling the surrounding countries. Hitler amassed troops in southern Italy and then moved northward into the Dolomite Mountains and the Italian Alps. Even though Italy was an ally with Germany Hitler did not trust Mussolini. Mussolini was just a puppet to Germanys political machine. MussoliniÃ¢â¬â¢s fascist regime along with the Nazis played a huge role in Italian modernism.
Tuesday, May 5, 2020
Question: Discuss about the Virtual Reality for Emerging Technologies and Innovation. Answer: Introduction The paper discusses the importance of virtual reality and self evaluation education. Virtual reality is a three dimensional computer generated effective environment that act as an interactive platform where, people can share their view. However, certain limitations and disadvantages are associated to virtual reality and self evaluation in education. In order to overcome these problems, a best solution on virtual reality and self evaluation in education is suggested in this paper. The virtual platform enhances the efficiency of a traditional system and reduces the level of complexity. Objective The objective is to highlight the impact of virtual reality and self evaluation in education system. Nowadays, the technologies are evolving on a daily basis and depending on that the education process is also becoming more technical. The purpose is to focus on the ways through which the technologies are helping the learners to become more knowledgeable. In order to improve the learning approaches currently Virtual environment are creating by the developers in terms of electronic learning process. The objective is to identify different interaction methods that are used to establish relationship among the teachers and the learners. Expected outcome It is expected that in the electronic learning processes both the teachers and the students become learners. The virtual environment helps to create a committee where all the participants can share their view with others on a single platform. The study results that teachers and students both are contributors and support each other to increase their eligibility in terms of knowledge and education. In higher education also electronic learning process acts as an intermediate bridge. It is also expected that virtual reality will put significant impact on the upcoming future as online learning and number of virtual classrooms are increasing every day. Evaluation Table Sr. No Author Education and area and methods Learning activities and learning models Advantages Limitation 1 Hilary McLellan Importance of virtual reality in higher education, the model includes Gardners multiple intelligence model Howard Gardners multiple intelligence model People will be able to think more elaborately. People will able to develop the skill of the objects relevant to motion and co-ordination. The utilization of the tools are not clearly mentioned 2 Benjamin Lok RichardE.Ferdig AndrewRaij KyleJohnsen RobertDickerson JadeCoutts AmyStevens D.ScottLind Application of virtual reality in medical communication education Digital animated avatar and virtual interactive characters Provides instructional framework to students to acquire knowledge. Students will take initiatives to evaluate their role in the learning process If any error occur then ho to overcome it not mentioned 3 Joseph Isaac Sabarish V. Babu Nikeetha DSouza Alison E. Leonard Different programming moves: Design and evaluation of applied embodied interaction in virtual media to increase the computational thoughts in middle school students VEnvl user interface Computational languages to develop the 3D programs The computed program is designed to reach the requirements of women. The intention is to increase the number of female graduates. To optional programming tools are not mentioned. 4 Ernesto imperio Chiara rasi Alessandro antonietti Marco sacco The Representation of Virtual Reality in Education It will motivate the students to change the thought. It helps to understand the psychology of the students Design a prototype tool and utilizes it as a machine tool. Other tools are not mentioned 5 FarzadPour Rahimian TomaszArciszewski JackStevenGoulding Pour Rahimian et al. Visualization in Engineering 2014 Successful education for AEC professionals: case study of applying immersive game-like virtual reality interfaces Da Vincis seven principle Implementation of this advanced technology is very complex even during the implementation process if any error is defined then the process has to start from the beginning. It means it cannot be changed from the middle portion. Implementation of this advanced technology is very complex even during the implementation process if any error is defined then the process has to start from the beginning. It means it cannot be changed from the middle portion. 6 lvaroSnchez osMara Barreiro VctorMaojo 2000 Kluwer Academic Publishers Design of Virtual Reality Systems for Education: A Cognitive Approach Metaphorical projection can be implemented The goal to build virtual world become easier The developments of the application are based on different learning tools. Thus, wrong design approach will lead to failure. SWOT analysis No Learning outcome S W O T 1 Cognitive approach The environment can be easily built. Various tools are needed thus, tool selection process is difficult. The learners and the teachers can collectively gain knowledge from this environment. If proper tools are no selected then the entire system will be a failure. 2 Immersive game-like virtual reality interfaces It increases the level of global competition. Lack of capability and skill s of the professionals is referred to as the weakness. The routine projects can be developed as a result a novel solution can be generated which will be beneficial for both the users and service providers. Applications of the new supporting insights are threat to the game theory applicants. Current Solution 1 Author Name and Published year System Components How is the System Work Design of Virtual Reality Systems for Education: A Cognitive Approach https://link.springer.com.ezproxy.csu.edu.au/article/10.1023/A%3A1012061809603 lvaroSnchez osMara Barreiro VctorMaojo 2000 Kluwer Academic Publishers virtual reality for education metaphor visualization of knowledge Design of virtual reality systems. Metaphorical design of education and system virtual reality are the tools used to mitigate the problems that had been occurred in virtual reality system approach. Features/Characteristics Advantages Limitations and Challenges Learning specification and categorization can be served by the system Metaphorical projection can be implemented Conception of the embodied defended mind can be. The goal to build virtual world become easier. The developments of the application are based on different learning tools. Thus, wrong design approach will lead to failure. Diagram of this system Hypothesis for solution 1 No Hypothesis Dependent variable Independent variable Limitation Mitigation H1 The learning tool is appreciable Virtual reality Metaphor Design Appreciable toolsH2 e learning tool is not appreciable Virtual reality Knowledge Current Solution 2 Author Name and Published year System Components How is the System Work Successful education for AEC professionals: case study of applying immersive game-like virtual reality interfaces https://link.springer.com.ezproxy.csu.edu.au/article/10.1186/2213-7459-2-4 FarzadPour Rahimian TomaszArciszewski JackStevenGoulding Pour Rahimian et al. Visualization in Engineering 2014 Training Successful education Pedagogy Medici effect Da Vinci Principles Visualisation The new AEC professional will become more active and experienced after adopting the appropriate set of skills. It will help to take beneficial decision from the global perspectives. Features/Characteristics Advantages Limitations and Challenges Immersive visualization and technologies are associated to the system Da Vincis seven principle Depending on the theoretical pillars, it is capable to provide presentable framework to the AFC professional Implementation of this advanced technology is very complex even during the implementation process if any error is defined then the process has to start from the beginning. It means it cannot be changed from the middle portion. Diagram of this system Hypothesis for solution 2 No Hypothesis Dependent variable Independent variable Limitation Mitigation H1 Virtual reality is supported by mind mapping Virtual reality Social rules Design Proper decision making H2 Virtual reality is not supported by mind mapping Virtual reality Behavioral science theory Proposed solution Name of the proposed solution System Components How the solution will work Visual Simulation to virtual reality to game theory 1. 3d graphics 2. Developed a science 3. Technology 4. Language This leveraging technology provides a delivery system to the consumers for organizations. It also serves training and development to the video game instructors. It is helpful in education purpose and the technology based performance also increases by using this particular technology. Features Advantages Challenges Influences the video game industry 1. Increases the number of people working in the 3D environment. 2. Beneficial for gaming industries. 3. Provides advanced user interfaces If proper simulation tools are not used then, entire application will be failure and the developers have to start it from new. Analysis of the proposed solution Discussion Expected result Provides a virtual world to the gamers where people of different age and language can communicate with each other. Game community can be created and conducted and the entertainment industry gets benefitted from this approach. Positive References Dos Santos Mendes, F. A., Pompeu, J. E., Lobo, A. M., da Silva, K. G., de Paula Oliveira, T., Zomignani, A. P., Piemonte, M. E. P. (2012). Motor learning, retention and transfer after virtual-reality-based training in Parkinson's diseaseeffect of motor and cognitive demands of games: a longitudinal, controlled clinical study.Physiotherapy,98(3), 217-223. FitzGerald, E., Ferguson, R., Adams, A., Gaved, M., Mor, Y., Thomas, R. (2013). Augmented reality and mobile learning: the state of the art.International Journal of Mobile and Blended Learning,5(4), 43-58. Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis.Computers Education,70, 29-40. Sharples, M., Adams, A., Alozie, N., Ferguson, R., FitzGerald, E., Gaved, M., ... Roschelle, J. (2015). Innovating Pedagogy 2015: Open University Innovation Report 4. Simes, J., Redondo, R. D., Vilas, A. F. (2013). A social gamification framework for a K-6 learning platform.Computers in Human Behavior,29(2), 345-353. Tawfik, M., Sancristobal, E., Martin, S., Gil, R., Diaz, G., Colmenar, A., ... Hakansson, L. (2013). Virtual instrument systems in reality (VISIR) for remote wiring and measurement of electronic circuits on breadboard.IEEE Transactions on Learning Technologies,6(1), 60-72. Thorsteinsson, G. (2013). Developing an Understanding of the Pedagogy of Using a Virtual Reality Learning Environment (VRLE) to Support Innovation Education.The Routledge International Handbook of Innovation Education. Edited by LV Shavinina. Oxford: Routledge. ISBN-10,415682215, 456-470. Wu, H. K., Lee, S. W. Y., Chang, H. Y., Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education.Computers Education,62, 41-49.